Brandon Sanderson Biography

Biography

Type: Fantasy and science fiction writer

Born: 0

Died: 0

Sanderson worked as an editor for the semi-professional magazine "Leading Edge" while attending school at Brigham Young University, where he now periodically teaches creative writing. In 2008 Sanderson started a podcast with author Dan Wells and cartoonist Howard Tayler called "Writing Excuses", involving topics about creating and producing genre writing and webcomics.

Selected works:

    Elantris series:

  • Elantris (2005)
  • The Hope of Elantris (2006)
  • The Emperor's Soul (2012)
  • Untitled sequels (forthcoming)

Mistborn series:

  • In addition to the original trilogy and the Wax and Wayne series, there are at least two other trilogies planned in the Mistborn series.

Original trilogy:

  • Mistborn: The Final Empire (2006, ISBN 978-0-7653-5038-1)
  • Mistborn: The Well of Ascension (2007, ISBN 978-0-7653-5613-0)
  • Mistborn: The Hero of Ages (2008, ISBN 978-0-7653-5614-7)

Wax and Wayne series:

  • Alloy of Law is a standalone work, the rest of the books form a trilogy.
  • Mistborn: The Alloy of Law (2011)
  • Mistborn: Shadows of Self (2015)
  • Mistborn: The Bands of Mourning (2016)
  • Mistborn: The Lost Metal (working title, forthcoming)
  • Alcatraz series
  • Infinity Blade series
  • Legion series
  • Reckoners series
  • Apocalypse Guard
  • Rithmatist series

Brandon Sanderson Quotes

You see, that is the sad, sorry, terrible thing about sarcasm.

It's really funny.

People can do great things. However, there are some things they just CAN'T do. I, for instance, have not been able to transform myself into a Popsicle, despite years of effort.

If you give up what you want most for what you think you should want more, you'll end up miserable.

A book lives a new life every time it is read.

Though in this genre we write about the fantastic, the stories work best when there is solid grounding in our world. Magic works best for me when it aligns with scientific principles. Worldbuilding works best when it draws from sources in our world. Characters work best when they’re grounded in solid human emotion and experience.

Every time I turn around, it seems the world has changed somehow.

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